PartyDen at a glance
PartyDen is a free, browser-based platform of 55 multiplayer party games. One person creates a room, everyone else joins by typing a 6-character room code on their own phone, and the server runs the game: turns, timers, hidden roles and scores. There is no account, no download and no payment.
The short version
- Cost
- Free. No ads, no paid tier, no in-game purchases.
- Account
- None. A player types a display name and nothing else.
- Install
- Nothing to install. It runs in any modern browser on a phone, tablet or computer.
- Joining
- A 6-character room code or an invite link. Nobody needs to share a screen.
- Players
- From 2 up to 50 in one room (Tambola); each game lists its own range.
- Video calls
- 51 of the 55 games play well over a video call: everyone plays on their own screen and any performing happens on camera.
- TV mode
- 15 games can put the board or the caller on a television while everyone plays on their phone.
- Adult content
- Off by default. A few prompt games have an 18+ pack that only the host can switch on, and a family mode masks strong language in everything players type.
- Who runs it
- An independent side project, maintained by one person. Not affiliated with any board-game publisher.
Every game
All 55, with the player range the server enforces and the length a typical game takes. “Video call” means the game is calm enough to play with everyone on their own screen.
| Game | Players | Length | Video call |
|---|---|---|---|
| MafiaFind the mafia before they eliminate everyone. | 4–10 players | 15–30 min | Yes |
| Dumb CharadesAct out the movie. No words allowed! | 2–10 players | 15–30 min | Yes |
| Raja Wazir Chor SipahiGuess who the thief is and score big. | 4 players | 5–15 min | Yes |
| Never Have I EverReveal your secrets one prompt at a time. | 2–10 players | 10–20 min | Yes |
| Truth or DarePick truth or dare — then face the consequences. | 2–10 players | 10–30 min | Yes |
| Would You RatherVote on impossible choices and compare answers. | 2–10 players | 5–15 min | Yes |
| TriviaRace to answer questions across all topics. | 2–10 players | 10–20 min | Yes |
| Two Truths & a LieFool your friends — hide your lie among two truths. | 3–10 players | 10–20 min | Yes |
| Emoji DecodeGuess the movie, show or phrase from emoji clues. | 2–10 players | 5–15 min | Yes |
| Fill the BlankComplete the prompt, vote for the funniest answer. | 3–10 players | 10–20 min | Yes |
| Draw & GuessOne person draws, everyone races to guess it. | 2–10 players | 10–20 min | Yes |
| CodenamesSpymasters give one-word clues for their secret agents. | 4–10 players | 15–30 min | Yes |
| SpyfallEveryone knows the location — except the spy. Can you find them? | 3–10 players | 10–20 min | Yes |
| The ChameleonEveryone sees the secret word — except the chameleon. Blend in or be caught. | 3–10 players | 10–20 min | Yes |
| WavelengthPlace a concept on a spectrum — can your team read your mind? | 2–10 players | 10–20 min | Yes |
| Word ChainEach word must start where the last one ended. Run out of words and you're out. | 2–10 players | 5–15 min | Yes |
| TabooDescribe the word — but the obvious clues are banned. | 3–10 players | 10–20 min | Yes |
| AtlasName a place that starts with the last letter of the previous one. Classic road-trip game. | 2–10 players | 5–15 min | Yes |
| Tic Tac ToeLine up three in a row. Two players duel each round, the rest are next in line. | 2–10 players | 2–10 min | Yes |
| Connect FourDrop discs and be the first to line up four. Winner stays on. | 2–10 players | 5–15 min | Yes |
| Memory MatchFlip cards two at a time and remember where the pairs are. | 2–10 players | 5–15 min | Yes |
| Dots & BoxesDraw lines to close boxes. Claim the most to win the grid. | 2–10 players | 10–20 min | Yes |
| Reaction GridA tile lights up — be the fastest to tap it and score. | 2–10 players | 3–10 min | Better in a room |
| TambolaHousie with auto-called numbers and instant claim checks. | 3–50 players | 15–30 min | Yes |
| AntakshariSing on the call — the app keeps the letter, the turn and the score. | 2–10 players | 20–40 min | Yes |
| LudoRoll, race and knock your friends back to the yard. | 2–4 players | 20–40 min | Yes |
| Snakes & LaddersClimb the ladders, dodge the snakes, race to 100. | 2–8 players | 10–20 min | Yes |
| BluffLie about the cards you played — and catch everyone who does. | 3–8 players | 15–30 min | Yes |
| Fake AnswerInvent a convincing lie, then find the real answer hiding among them. | 3–10 players | 15–30 min | Yes |
| Think AlikeWrite what everyone else is writing — being obvious is the whole skill. | 3–12 players | 15–25 min | Yes |
| ForeheadEveryone can see your word except you. Guess it before the clock. | 3–12 players | 10–20 min | Better in a room |
| Dictionary of LiesInvent a definition nobody can tell from the real one. | 3–10 players | 20–35 min | Yes |
| Liars DiceBid on dice you cannot see, and call a bluff to make someone lose one. | 2–8 players | 20–40 min | Yes |
| BattleshipHunt for the other fleet one square at a time. Winner stays on. | 2–10 players | 10–20 min | Yes |
| PaanchPlay a card, claim a square. First to five in a row wins. | 3–10 players | 15–25 min | Yes |
| Most Likely ToOne prompt, everyone points at somebody. The reveal is the game. | 3–12 players | 10–20 min | Yes |
| FishbowlOne bowl of words, played three times — each harder than the last. | 4–12 players | 30–45 min | Better in a room |
| ParanoiaOne player sees the question. The room only hears the answer. | 3–12 players | 15–25 min | Yes |
| Telephone PictionaryWrite it, draw it, guess it, draw the guess. Read the books at the end. | 4–10 players | 20–35 min | Yes |
| What Are The OddsName a dare, name the odds, and both say a number at once. | 3–10 players | 10–20 min | Better in a room |
| Hot SeatOne player answers. Everyone else asks, anonymously. | 3–12 players | 15–25 min | Yes |
| Press ConferenceAnswer the room’s questions in character. Nobody knows who you are. | 3–12 players | 20–30 min | Yes |
| One ClueEveryone writes one clue for the guesser — and every duplicate is thrown away. | 3–8 players | 15–25 min | Yes |
| Fake ArtistEveryone draws the same thing one line at a time. One of you was never told what it is. | 4–8 players | 15–25 min | Yes |
| Story ChainWrite one line, pass it on, and read the wreckage out at the end. | 4–10 players | 20–30 min | Yes |
| SixteenSixteen words, four hidden groups, four lives. Argue it out together. | 2–8 players | 15–25 min | Yes |
| JudgementBid exactly how many tricks you will take. One over or under and you score nothing. | 3–6 players | 30–50 min | Yes |
| Five LettersOne five-letter word, six guesses, everybody racing the same board. | 2–8 players | 15–25 min | Yes |
| One NightSocial deduction in ten minutes: one night, one argument, one vote, nobody sits out. | 4–8 players | 10–20 min | Yes |
| FlipOutA fast, colorful card battle. Match, block, flip and dump your hand before everyone else. | 2–8 players | 5–15 min | Yes |
| Call BreakCall your tricks, spades always trump. Make your call or lose it. Five hands, highest total wins. | 4 players | 25–45 min | Yes |
| Court PieceRang with a partner: name trump from five cards, take seven tricks, and string the wins into a court. | 4 players | 30–60 min | Yes |
| MendikotWin the tens with your partner. No trump until somebody cannot follow suit, then their card names it. | 4 or 6 players | 15–30 min | Yes |
| 29Bid for trump with a partner. Jacks are worth three, nines two, and the trump stays hidden until someone cannot follow suit. | 4 players | 25–45 min | Yes |
| SeepCapture the floor with a partner: match and add cards, build houses, and sweep the table for a seep. | 2 or 4 players | 30–60 min | Yes |
Using these facts
Quote anything on this page. The same list is at /llms.txt as plain text. The longer story is on the about page, and every game has its own page with the rules.